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Reefer
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« on: December 18, 2016, 04:14:05 PM »

Hi guys I have some deep thoughts to share about how decisionmaking and controlling the tempo of a game is the key mental piece for beating an opponent at games of railwarz.  I am not an original thinker, full disclosure, these ideas are all synthesized from podcast listening and US marine corp documents...  afro
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« Reply #1 on: December 18, 2016, 04:14:30 PM »

Decisionmaking

Decisionmaking is a time-competitive process that depends in part on the availability of the right elements of information at the right time and place. Without the information that provides the basis of situational awareness, no player can make sound decisions. Intelligence operations focus on providing the right elements of information concerning the threat and the environment; i.e, intelligence, required to generate situational awareness and fuel the decisionmaking process.

Observe, Orient, Decide, and Act Loop

A simple model to describe the decisionmaking process is known as the observe, orient, decide, and act (OODA) loop.

The OODA loop applies to any two-sided railwarz, whether playing as an individual or on a team. When engaged in a game of railwarz, players—

 Observe. Take in information about the environment, the friendly status, and the threat.

 Orient. Make estimates, assumptions, analyses, and judgments about the situation to create a cohesive mental image.

 Decide. Determine what needs to be done, whether it is an immediate reaction or a deliberate plan.

 Act. Put the decision into action.

The OODA loop reflects how decisionmaking is a continual, cyclical process.
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Trying to be bitchin can come at the risk of being instead, a complete fool. But, not trying at all, and hence never risking being a fool, can come at the price of never being bitchin even once. -chongo
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« Reply #2 on: December 18, 2016, 04:15:13 PM »

The Bottom Line: In any game of railwarz, the player who can consistently and effectively cycle through the OODA loop faster—who can maintain a higher tempo of action—gains an increasing advantage with each cycle. Decisionmaking is the key to generating and controlling the tempo of a game.
« Last Edit: December 18, 2016, 04:16:33 PM by Reefer » Logged

Trying to be bitchin can come at the risk of being instead, a complete fool. But, not trying at all, and hence never risking being a fool, can come at the price of never being bitchin even once. -chongo
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« Reply #3 on: December 18, 2016, 05:16:23 PM »

i feel like this is true for any q2 mod or maybe even any FPS game... being aware of your surroundings... the flow of the players.. picking good key position spots to camp... bottle necks... centers of maps like on slips and clones... camping the middle...

jiggynutzz and housefly are really great at this technique thats what makes them such great defensive players..

other guys out there like KiD Vap patri0t elk wow and hops take this to another level because they can keep this O O D A up while not losing any stamina hooking across the map

whoever can control the flags best ends up winning the game!

sometimes it feels like you barely have to move just gotta make the right decision on which route to take and position to hold.

i think many players move with out focusing on the screen due to real life distractions... internal thoughts distracting them... possibly too much under the influence... or they are just wore out n tired from the long day of real life by time they start to play quake their focus and vision just isnt what it was earlier that afternoon when they werent fatigued... then theres old age playing a factor in here too..

but yes i think if everyone could adopt and apply this Observe Orient Decide Act Loop method they would become better players in time...

sometimes you just gotta keep your mouse on the swivel and watch those two flag icons in the corner of your screen.. let your eyes lead you to the giblets!
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